

Clarendon Games Instant Karma: A Bluffing Party Game Where What Goes Around Comes Around - Engaging Story Endings, Simple Gameplay - Ages 14+
About this item
- Embark on Instant Karma, the bluffing party game where actions echo back! Experience the thrill as what goes around truly comes around in this engaging and dynamic game!
- One player (the guru) reads out the start of a real life story of instant karma to the others. They each write down a made-up, but believable ending to the story and hand it to the guru.
- The guru then reads out the real ending and all the made-up endings, in random order. The others must guess which is the correct one. You win a point for each player who is fooled into believing that your made-up ending is the real one, as well as for picking the real ending.
- Instant Karma is quick to learn and easy to play, the game plays in 30 minutes and is great for 3 to 8 players. In a compact box with a simple rules manual, Instant Karma is perfect after dinner, at a party, or at the pub.
- Clarendon Games is a London-based independent publisher of lively and light-hearted board and card games that bring people together and make them laugh. All of our games are easily transported and beautifully packaged, so are perfect as gifts or to bring to a party.
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Product Description INSTANT KARMA - One player (the guru) reads out the start of a real-life story of instant karma to the others. They each write down a made-up, but believable ending to the story and hand it to the guru. The guru then reads out the real ending and all the made-up endings, in random order. The others must guess which is the correct one. You win a point for each player who is fooled into believing that your made-up ending is the real one, as well as for picking the real ending. Score one point for every vote your answer receives. Score one point for guessing the correct answer. The first player to reach 12 points wins! Who We Are: Clarendon Games is a London-based, independent publisher of quirky, light-hearted, and fun board and card games for all ages. It all began back in 2012, when founder Will Sorrell quit his job in product development to design board games. Confident that people were looking for different ways to entertain themselves, Will understood that board games bring people together and make them laugh. This is the backbone of every product Clarendon Games creates. Directions 1. Choose a player to be the 'guru'. 2. The guru reads out the start of a real-life story of instant karma. 3. Each player writes down a made-up ending to the story. 4. Players hand their made-up endings to the guru. 5. The guru reads out the real ending and all the made-up endings in random order. 6. Players guess which is the correct ending. 7. Score points for each player fooled by your made-up ending and for guessing the real ending. 8. The first player to reach 12 points wins.
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